When I say I’ve been busy lately, I really mean it! The quality of this little animation is so good that I wanted to take it to the next level with sound, and stopped at nothing to do just that. Well, save few a few precious hours of sleep now and then…
Joining forces with my buddy Kamil from Jetfuel Studios, we set about tackling a seriously tough deadline – 20 days to create every single sound you hear, covering everything from Foley to character voices, and finally the soundtrack. No easy task to say the least. In the end, we conjured up everything you hear in this delightfully dark animation about a lonely monster, a hunter, and a seemingly too-good-to-be-true birthday party.
Do yourselves a favour and turn the lights down low, pull out the popcorn, set the player to glorious 1080p, and of course, turn the sound way up :)
Creating The Sound And Music Behind Big Game
Sound is an interesting thing. When it’s there, you don’t really pay attention to it. When it’s not there though, it’s like a blatantly obvious pimple protruding from a teenager’s forehead; not cool… So we made sure we gave our all when it came to the Foley and sound effects. By the time we’d wrapped up all the Foley, we had just short of 8 days to write ALL the music. Nothing kills creativity like panic, but we soldiered on!
MUSIC CUES FOR EACH CHARACTER AND SCENE
For Bobo, the Monster, we finally settled on a cue using the 1928 Steinway Scoring piano, mixed with a subtle hit of bells, and overall, we felt it was light enough to show the gentle side of him.
Next up was Sly, the monster-hunter. A mix of old-school texas guitar and military drums became the cue for this chap, and gave him that menacing, “on-a-mission” tone we were looking for.
To complicate things further, there was a need for completely different genre’s of music for Bobo’s intro dancing scene, the slow-mo love scene, the dance-music scene, and the epic end scene.
THE MONSTER SONG
We knew we had to pull something out of the bag for this and we think we did by creating a “monster-song”, which had Andrew singing absolute gibberish – in the sense that a monster song may well be something humans wouldn’t understand. In the end, we knew it was a perfect fit.
THE SLOW-MO COMEDY SCORE
Bobo’s sudden launching of himself into a slow-motion love dance towards his would-be woman, creates the ultimate need for a comedic score – in this case, a waltz that speeds up as he heads on over.
THE DANCE SONG
We loved creating this song – it had a real Avicii sound to it and it captured his romantic moment rather nicely, setting thing up for the juxtaposition that follows.
THE EPIC BATTLE SCORE
This one we’re particularly proud of. The scene demanded emotional music that instantly turned into something epic, so we brought out the big guns ourselves, throwing violins, cellos, basses, trumpets, french horns, trombones, and a choir at it.
The result is a complete escalation of emotion from what was otherwise a quirky short, elevating Big Game’s mood entirely, to what can only be described as “Epic” :)
THE LONG AND THE SHORT OF IT
When the final export was done and sent, we sat back for a second and looked at what we’d accomplished. Like proud parents, we couldn’t help but feel privileged to have been a part of such a wonderful animation. Sarah Scrimgeour, Jarrod Hasenjager, and the rest of their team of animators deserve a Bells, and serious round of applause.